Classes

Crawling Caterpillars
PreK & Kindergarten STEAM
Throughout the class, students will:
- Explore Early Coding Concepts such as sequencing, looping, and conditional statements, prediction and color coded programming
- Measure Distances and apply simple math to compare and solve problems related to their creations
- Counting and comparing
- Understand cause and effect

Inventive Otters
Elementary STEAM (Grades K,1,2)
Throughout the class, students will:
- Learn engineering design skills through prototyping, brainstorming, testing, and refining
- Develop observation skills to gather information and improve solutions
- Use motors and sensors to create interactive prototypes
- Communicate and collaborate effectively to develop and enhance ideas
- Experiment with rebuilding ,Redesign and refine prototypes by identifying and fixing design flaws

Navigating Geese
Elementary STEAM (Grade 3- 5)
Throughout the class, students will:
- Deepen understanding of computer science by creating sequences and loops, breaking down problems, and refining programs to meet specific needs
- Explore how to describe programming decisions clearly, conduct fair tests, and generate and debug multiple solutions.
- Connect learning to real-world scenarios through activities involving helicopters, cable cars, buses, and boats